![]() Reduces the cooldown of Polymeric Shield. While active, Polymeric Shield doubles incoming melee damage and reflects it back to the enemy. Melee attacks recharge your energy meter. Increases the recirculation chamber's refill rate. Does not protect against critical attacks.ĭeploying Polymeric Shield at full capacity then retracting it causes an explosion that sprays enemies with combat polymer. Your glove can surround you with a neuropolymer shield that protects you from melee and ranged damage and redirects part of the neutralized projectiles' energy into the recirculation chamber's power reserves. Increases the combat polymer's viscosity, allowing it to slow down targets. Improves the combat polymer to make its chemical reactions, such as electrification and fire, more deadly. Increased glove output allows Polymeric Jet to fire for longer.Īpplied to a target, Combat Polymer affects nearby enemies. Increases the viscosity of the combat polymer so it can slow down rotors to down airborne enemies. Successive Neuro-Polymer Unit upgrades improve applied Combat Polymer's durability, increasing the effect's duration. Upgrades the Polymeric Jet's pressure chamber, increasing its maximum range. Once applied, combat polymer can be set on fire, electrified, or frozen, dealing damage of the corresponding type to affected enemies. Your glove can spray targets and surfaces with a jet of combat polymer. Reduces the cooldown of Mass Telekinesis.ĭrains energy from enemies gripped by Mass Telekinesis to restore the recirculation chamber's power. Significantly increases the power of the Mass Telekinesis neurokinetic unit, allowing you to lift heavyweight enemies. Increases the duration for which enemies are held in the air. When the glove's reserves are depleted, the Telekinesis Unit consumes ATP from your bloodstream, enabling you to use the ability at the cost of your Health. Increases the per-second damage of Mass Telekinesis. The neurokinetic unit can now accelerate dropped enemies, causing them to take damage when they fall.Īn upgrade to the telekinesis unit that increases Mass Telekinesis' area of effect. If the effect is interrupted or ends, the targets will fall to the ground. Improves the durability of the cryopolymer, increasing the freeze duration.Ĭryogenic freezing at extreme temperatures deals damage to frozen targets every second.Īllows you to grip all enemies in the area of effect, lifting them up into the air for a short period. Speeds up the cryopolymer discharge to freeze enemies more quickly.Īllows you to spray cryopolymer in a cone-shaped area. The Cryo Jet's spray neutralizes incoming fire damage. ![]() Increased glove output allows the Cryo Jet to fire for longer. Receive increased loot when you defeat a frozen enemy. When the glove's reserves are depleted, it produces cryopolymer from your bloodstream instead, enabling you to use the Cryo Jet at the cost of your Health.įrozen targets receive additional damage when the freeze effect ends. Upgrades the Cryo Jet's pressure chamber, increasing its maximum range. Organic enemies are especially vulnerable to low temperatures. ![]() Affected enemies are frozen and cannot move. Your glove can hit targets and surfaces with a jet of cryopolymer. Secondary targets hit by Chain Lightning receive full damage. Part of the discharge bounces and deals damage to an additional target.Ĭhain Lightning can hit one additional target. Repeated attacks apply an additional Electrified effect and break low-HP Polymerized enemies into pieces.Īn upgrade to the electromagnetic unit that increases its effective range. Shok deals more damage and pushes back enemies.Įlectrified targets receive increased damage. ![]() Robotic targets are especially vulnerable to electricity. Your glove can produce an electromagnetic discharge that targets enemies and deals electric damage. Your excellent marksmanship skills increase accuracy of your unaimed shooting. To do so, try jumping right before you land.Īllows you to swap weapons 100% more quickly. You are trained to tuck and roll when falling to avoid damage. Using medical supplies allows you to fully regenerate Health in a matter of seconds. Shields you from all damage while dodging. Your excellent physical ability grants you an extra dodge charge. You can use a Neuromed capsule with one hand. Your suit's built-in Med Unit restores more Health. Increases your backpack's capacity through compression rate upgrades.Įvery major worth their salt must be able to run a marathon. This skill has a cooldown.Ĭluster munitions get increased capacity. For a limited time, you can survive lethal damage with 1 HP.
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